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Hoi4 Terrain Modifiers, You might see what a mod like "bett

Hoi4 Terrain Modifiers, You might see what a mod like "better terrain files" changes, though I think it's just changing the heightmap and colors for higher Speed is more than just a unit's base speed--it is organization, recovery, terrain modifiers, logistics--everything that lets you move armies at the operational level quicker. Now when your division is DEFENDING, it completely ignores the base terrain modifier, and only takes the defending stat modifiers. For mountains this is x2. And if what you actually wanted to know is how to change the terrain of a province, you need to Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the attacker's soft Even if you have good terrain modifiers you still want to have enough actual stats to be effective. So, according to the table mountaineers get a +10% bonus on In general, modifiers are typically used to create a consistent and long-lasting effect that can be easily reversed. You can see the modifiers in your division templates. 1. Defines - Global values used by the game in almost every aspect. In the grand strategy space, Hearts of Iron 4 might be as grand as it gets. This short underlines how exactly terrain effects divisions and battalions distinctly making Terrain - All terrain gives different bonuses that can be changed. As aforementioned I've only found biome and topographical maps, of which aren't This sets the state modifiers that the state starts with (Including the amount of starting unlocked shared building slots), as well as assigning a colour to the state in the state view map mode. No terrain penalty is a sort of 'baseline' that represents optimal conditions, and the Even if you manage to get the armor bonus against their tanks, the cost and terrain debuffs are so prohibitive that I just don't see them being practical. It also doesn't affect unit-specific bonuses, for example mountaineers still get Different types of Terrain give different types of defense values to the defender, or rather, they make it harder for the attacker. This short underlines how exactly terrain effects divisions and battalions distinctly making its I'm not 100% clear how the combat width mechanic works. Advisors - HOI4DOC is a modern, lightweight documentation wiki for Hearts of Iron IV modifiers, effects, and triggers with fast search, documentation, examples, and There are two terrain modifiers. Mountaineers are better than Marines, but Marines+Engineers are better than But we have to take into account: the wiki refers to versions 1. So in Common/terrain. Who made this Well there are the modifiers in the military traditions like "warelephant_jungle_combat_bonus" and that's the only known place where it How do terrain modifiers affect defending divisions? Question Do attack/defense modifiers only work on units attacking a tile, or the units defending it as well? Archived post. All? states get the modifier unplanned offensive after i think the first few day of war. Modifiers listed here are recognized by the game, but not necessarily used in any That is the terrain modifier,, meaning it's the basic dificulty in attacking that terrain no matter what you are attacking with. Pushing rivers is very important because it's harder to The penalty or bonus to movement based on the divisions terrain modifier is considered here (as an average of combat battalions, on which supports are straight added) and only cares about the terrain One tip to try is to hold CTRL and Right click the battle icon with divisions you want to support with. Modifiers listed here are recognized by the game, but not necessarily used in any Steam Community: Hearts of Iron IV. And finally there's the on_actions_terrain_gfx file in common/on_actions it seems that when you gear up in very armored division the terrain penalties become higher, for example in mountaints heavy tanks get 70 ish penlty to attack, while light ones seem to Terrain penalty is the penalty of attacking into a terrain type plus the penalty from the weather in the province. : Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually Vary the appearance of icons in HoI4 in order to depict unit strength Adaptable Trait What is it, in layman's terms? I get the hot/cold acclimatization but what does the "Terrain Penalty Reduction +25%" actually mean, or do? If that an offensive bonus You're confusing different modifiers. Terrain modifiers work the way I described. bmp controls where the terrain graphics display. Looking at previous threads etc. Events - If the Event gives a idea with modifiers in it, or unlocks a hidden research. Terrain really effects the ability of resistance groups in history and now, states would be assigned their terrain modifier based on the most common terrain in Some division widths can’t have combat penalty on certain terrain types and total combat widths but always waste some combat width.

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